Sticking a hydroponic farm in a building slot isn't necessarily a terrible thing in itself, but since it only makes 2 jobs, and no housing, you need to be getting another 3 jobs and also 5 housing from some other source to be able to (sustainably) unlock the next building. However, since building slots are precious, you do want to try to design your planets and habitats to stabilize with as much population as you can. That isn't necessarily a problem, because a planet or habitat can still be a productive contributor to your economy without filling up all the building slots. The stabilization point may be reached before all the building slots are opened. These are things that happen after the stabilization point, though, and so don't factor into what I am saying about planetary development.) Also, some buildings provide a ton of job slots, so if you have a new building slot to unlock then you may eventually be able to put most or all of those unemployed pops to work. (* Some governments cope with unemployed pops better than others, so you may not need to (or be able to) relocate them. The best thing to do at that point is either resettle new pops as they grow, or else use a decision to slow or shut off growth on the planet, or both. Once this state is reached, additional growth will create unemployed pops with no way* to make enough jobs for them. By "stabilize" I mean they reach a point where all the districts are built, all the open building slots are filled, all the jobs that have been created are filled, and all the pops on the planet have jobs. ![]() Should I avoid trying to unlock all the building slots on every colonised planet then? It seems impossible on habitats Depending on circumstances, some planets and habitats will "stabilize" at different population levels. Originally posted by Star-Emperor Enkazadas:Thank you for your responses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |